App Crazy with Kathy Schrock
Today I was lucky enough to spend the day at a Masterclass with Kathy Schrock as part of the ACEC 2014 conference. I have been a fan of Kathy’s websites and have used a number of her ‘how to tips’, app recommendations and websites with staff as part of my Coordinator role.
When I heard the Kathy was coming to Adelaide for the ACEC conference I was keen to attend and today she did not disappoint.
Kathy started the day by going through some of the ‘theory’ information on using apps and IPads in the classroom. She shared her knowledge of Bloom’s Taxonomy and SMARs. Bloom’s taxonomy promotes higher order thinking skills. At the top of the order is the skill of creating. I have been keen to promote teachers using IPads to create content and I was pleased to see Kathy’s idea of the Cogs of the Cognitive Process that had all of the levels of Bloom’s connecting with creating. As Kathy pointed out it is difficult not to be remembering, understanding, applying, analyzing or evaluating when you are creating something.
Thank you to Kathy for allowing me permission to republish her image. The original can be located at this site
Today’s masterclass was going to focus on the creating level of Bloom’s.
Kathy then spoke about the substitution, argumentation, modification and redefinition (SAMR) model that was designed to assist educators think about how they are integrating technology into students learning. The model works as a continuum. At the substitution level technology is really just being substitute for another task for example reading a book on an IPad rather than physically reading a book. At the augmentation level it is still a substitution but improvements have been made, for example using a built in dictionary that allows for pronunciation. The modification and redefinition levels are where technologies are most effective. At the modification level students are modifying work using technology for example adding music, podcasting, videos, etc and at the definition level they are doing tasks that would have been impossible without technologies, for example creating digital story books.
You can read more about both of these learning theories on Kathy’s Ipad4teaching website.
After morning break Kathy got us ‘playing’ with apps for creation. She had a list of activities for us to have a go at.
Task One: using the app educreations app, take photos of different angles.
After walking around and finding different things that I could take photos of this was my creation.
Task two: working with a partner make an audio recording using audioboom of an interview with a real or imaginary person. Use the popplet app to brainstorm the person and possible interview questions. This was a fun task that involved us working collaboratively. Our group decided to create an interview with Captain James Cook. The use of popplet allowed us to brainstorm what we knew about Captain Cook and this led easily to developing our interview questions. We then did a practice and used audioboom to record our interview.
You can listen to our interview here. (Apologies for the background noise but we were recording in a large room – if doing this with a class I would recommend having headphones with mics for students).
Task Three: Use the app shadow puppet to explain something using pictures located as part of the app and shared under creative commons. I chose to stick with the angles theme and created this basic movie. This app was fun and simple to use.
Other tasks that we hoped to look at included using Pic Collage to create a photo poster reflecting something that we are teaching, using audio voice to create a digital story, using haiku deck to create inspirational quotes, using custom soundboard and voice memo to create fun sound effects, using sock puppets to debate an issue and using inkflow to create visual notes. Unfortunately we ran out of time to have a shot at all of these task but I plan to share them with my staff at school so will be able to have a play later.
Finally Kathy shared with us two google forms that she uses to evaluate apps and the importance of evaluating different apps before we use them.
What a day! Lots of learning, playing and experimenting. And this was only day one of the conference!